Monday, May 21, 2007

Let me in!!!!!!

It can be a challenge to track down these things sometime since there aren't sign posts leading you too them. Obviously everyone would find them eventually as they empty there quest logs but hey why not knock them out so you will be ready to go if the chance presents itself.

Simple Keys- Not required to enter but needed if the group/random players passing by dont' have the key. (think Scholo)

1. Auchindoun: Shadow Labyrinth: Shadow Labyrinith Key is required to open the large door blocking the way to a few quest NPC's and the instance itself. The key drops from Talon King Ikiss the final (of two) bosses in Auchindoun: Sethekk Halls. Everyone in the group gets the key. Also a rogue with lockpicking maxed (350) can open the door.
2. Tempest Keep: The Arcatraz: Key to the Arcatraz is required to open the door. Little more work involved for this one. A chain of quest starting with Consortium Crystal Collection in Arena 52 gets you on your way to the key. There are a few group quests in the chain and the final set requires drops from Botanica and Mechanar (the other Tempest Keep 5 mans). The quest reward gear are nice blue items so it's worth doing for that reason as well. (Rogues can Lockpick this one)
3. Hellfire Citadel: The Shattered Halls: Shattered Halls Key required for this door. This one is much more fun since it involves fighting a Fel Reaver. Quest starts with a drop from Smith Gorlunk in Shadowmoon Valley. (Rogues get off easy again)

Almost forget to add

Caverns of Time: Two attunements for these instances. The first you just need to listen to the NPC's babble for about 5 min, then you will be able to run Old Hillsbrad Foothills. Completing this instance will allow you to zone into The Black Morass.

No comments: